Update mpw-js.
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@ -23,6 +23,9 @@ window.TextEncoder || document.write("<script src=js/encoding-polyfill.js><\/scr
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// https://github.com/taylorhakes/promise-polyfill
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window.Promise || document.write("<script src=js/promise-polyfill.js><\/script>");
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// If setImmediate is not implemented we include the polyfill
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window.setImmediate || document.write("<script src=js/setImmediate-polyfill.js><\/script>");
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// Test for required ES6 features
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// Use an eval call to avoid a hard-fail on ES5 parsers.
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var ES6 = false;
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@ -36,9 +39,6 @@ try {
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// If ES6 is not supported we must include traceur-runtime.js
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ES6 || document.write("<script src=js/mpw-js/traceur-runtime.js><\/script>");
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// If setImmediate is not implemented we include the polyfill
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window.setImmediate || document.write("<script src=js/mpw-js/" + esdir + "setImmediate-polyfill.js><\/script>");
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// Include the scrypt implementation
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var SCRYPTASM_PATH = (window.location + '').replace(/[^/]*(#[^#]*)?$/, 'js/mpw-js/scrypt-asm.js');
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document.write("<script src=js/mpw-js/" + esdir + "scrypt.js?1><\/script>");
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@ -1 +1 @@
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Subproject commit 28a988ebe6d1b8052ecc5190b5f9a1fd658b6cf8
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Subproject commit 9566261e5d9815b5974683efc6648a751cfb4014
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211
Site/mpw-js/js/setImmediate-polyfill.js
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211
Site/mpw-js/js/setImmediate-polyfill.js
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@ -0,0 +1,211 @@
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/*! by Tom Thorogood <me@tomthorogood.co.uk> */
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/*! This work is licensed under the Creative Commons Attribution 4.0
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International License. To view a copy of this license, visit
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http://creativecommons.org/licenses/by/4.0/ or see LICENSE. */
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// setImmediate is a 0-delay setTimeout of sorts introduced
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// by MS and wrongly held back by other browsers
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window.setImmediate || !function (global) {
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// Get the global prototype to attach setImmediate to
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let attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
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// If we couldn't get the prototype or setTimeout wasn't attached
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// to the prototype we just attach to global
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attachTo && attachTo.setTimeout || (attachTo = global);
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// If the MS prefixed implementation exists, use it
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if (global.msSetImmediate) {
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return attachTo.setImmediate = global.msSetImmediate, attachTo.clearImmediate = global.msClearImmediate;
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}
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// https://github.com/YuzuJS/setImmediate/blob/master/setImmediate.js
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// This checks if the current environment is Node.js
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if (global.process && Object.prototype.toString(global.process) === "[object process]") {
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// If it is we might be able to use timers
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let timers = global.require("timers");
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// If it implements setImmediate we use it
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if (timers && timers.setImmediate) {
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return attachTo.setImmediate = timers.setImmediate, attachTo.clearImmediate = timers.clearImmediate;
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}
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// If it isn't we polyfill with nextTick which is
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// sufficiently similar
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if (global.process.nextTick) {
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return attachTo.setImmediate = function (func, ...params) {
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// Invoke func with the params as passed into setImmediate
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global.process.nextTick(() => func(...params));
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}, attachTo.clearImmediate = function (immediateID) {
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// There is no id or way to stop nextTick
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throw new Error("clearImmediate not implemented");
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};
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}
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}
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// http://dbaron.org/log/20100309-faster-timeouts
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// https://github.com/YuzuJS/setImmediate/blob/master/setImmediate.js
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// https://github.com/kriskowal/q/blob/0428c15d2ffc8e874b4be3a50e92884ef8701a6f/q.js#L125-141
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// If we have messaging channels, or we have postMessage and this
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// isn't a WebWorker, we can use messaging
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if (global.MessageChannel || global.postMessage && !global.importScripts && (function () {
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// This checks if global.postMessage is asynchronous,
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// it has been known to be buggy and synchronous in
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// some browsers
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let postMessageIsAsynchronous = true;
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let oldOnMessage = global.onmessage;
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global.onmessage = function () { postMessageIsAsynchronous = false; };
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global.postMessage("", "*");
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global.onmessage = oldOnMessage;
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return postMessageIsAsynchronous;
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})()) {
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// A unique id prefix to ensure that ONLY valid messages are accepted
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let messageName = `setImmediate-polyfill-${Math.random()}`.replace("0.", "");
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// The numeric identifier of the next dispatched scrypt call
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let immediateID = 1;
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// The timeout function and arguments, indexed by numeric identifier
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let timeouts = { };
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// If a MessageChannel exists we can use it to avoid sending
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// messages to the browser which could cause interoperability
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// issues
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let channel = global.MessageChannel && new global.MessageChannel();
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// We need to start port1 in order to receive messages sent
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// from port2
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channel && channel.port1.start();
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// Add a handler to the message event of either the message
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// channel, if it exists, or global if it does not
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(channel && channel.port1 || global).addEventListener("message", function (event) {
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// If event data is not a string, i.e. doesn't implement split,
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// we didn't send it
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if (!event.data || !event.data.split) {
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return;
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}
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// Split the identifier into the name and numeric id
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let [name, immediateID] = event.data.split("$");
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// If we are not using a MessageChannel check that the source
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// of the event was this window, also check the name is valid,
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// if either of these are not true, we didn't send it
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if (!channel && event.source !== global || name !== messageName) {
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return;
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}
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// Prevent the event from propagating further
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event.stopPropagation();
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// Retrieve the function and the arguments we will invoke
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// leaving func and params as null if the immediateID
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// does not exist in timeouts (because clearImmediate has
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// been called before we got here)
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let [func, params] = timeouts[immediateID] || [ ];
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// Invoke the func with the appropriate parameters
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func && func(...params);
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// Clear func and params for GC
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func = params = null;
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// Remove key:immediateID from timeouts to ensure it's only
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// called once and to allow for GC
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delete timeouts[immediateID];
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}, false);
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return attachTo.setImmediate = function (func, ...params) {
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// Store the function and it's arguments in timeouts
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timeouts[immediateID] = [func, params];
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// Post the message either using port2 of the MessageChannel
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// or on global if it's not available w/ the unique id
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// If the message is sent on global we dispatch it w/ a
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// targetOrigin of "*" (indicating no preference)
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(channel && channel.port2 || global).postMessage([messageName, immediateID].join("$"), ...(channel ? [ ] : ["*"]));
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// We return a unique numeric id to identify the call
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// to setImmediate, this allows it to be cancelled
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return immediateID++;
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}, attachTo.clearImmediate = function (immediateID) {
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// Delete the function and arguments associated
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// w/ identifier of immediateID
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delete timeouts[immediateID];
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};
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}
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// Set setImmediate to prefixed or non-prefixed requestAnimationFrame
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// requestAnimationFrame dispatches at a later point in the event cycle
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attachTo.setImmediate = global.requestAnimationFrame || global.mozRequestAnimationFrame || global.webkitRequestAnimationFrame || global.msRequestAnimationFrame;
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// If requestAnimationFrame existed we end, setting clearImmediate
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// to cancelAnimationFrame
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if (attachTo.setImmediate) {
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return attachTo.clearImmediate = global.cancelAnimationFrame || global.mozCancelAnimationFrame || global.webkitCancelAnimationFrame || global.msCancelAnimationFrame || global.webkitCancelRequestAnimationFrame;
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}
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// https://github.com/YuzuJS/setImmediate/blob/master/setImmediate.js
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// We can use a script tag and the readystatechange event on IE(?)
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if (global.document && "onreadystatechange" in global.document.getElementsByTagName("script")[0]) {
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// The numeric identifier of the next dispatched scrypt call
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let immediateID = 1;
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// A boolean value to allow clearImmediate to work,
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// indexed by numeric identifier
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let timeouts = { };
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return attachTo.setImmediate = function (func, ...params) {
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// Set true in timeouts for immediateID to indicate the func
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// should be invoked
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timeouts[immediateID] = true;
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// Create a script tag that will be added to the DOM
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let script = global.document.createElement("script");
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// Add a handler for onreadystatechange
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script.onreadystatechange = function () {
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// If the timeout has not been cancelled, call the func
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// w/ the arguments specified
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timeouts[immediateID] && func(...params);
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// Remove key:immediateID from timeouts to ensure it's only called once
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delete timeouts[immediateID];
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// Remove the handler to allow GC
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script.onreadystatechange = null;
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// Remove the script tag from the DOM to ensure GC
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global.document.body.removeChild(script);
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// Nullify the script variable to allow GC
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script = null;
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};
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// Add the script tag to the DOM to which begins loading
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// the tag which will invoke the readystatechange event
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global.document.body.appendChild(script);
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// Return a unique numeric id to identify the call
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// to setImmediate, this allows it to be cancelled
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return immediateID++;
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}, attachTo.clearImmediate = function (immediateID) {
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// Remove key:immediateID from timeouts to prevent func from being called
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delete timeouts[immediateID];
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};
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}
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// The worst fallback is setImmediate, although the delay is set to 0
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// in reality this should have a ~20ms delay, this is an important part
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// of the spec
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attachTo.setImmediate = (func, ...params) => global.setTimeout(func, 0, ...params);
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attachTo.clearImmediate = global.clearTimeout;
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// Here we check if the arguments passed to setTimeout actually will be
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// passed to the callback, on older versions of IE(?) this check will fail
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global.setTimeout(function (arg) {
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// If the test fails, we wrap func in a closure that will invoke func w/
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// the arguments
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arg || (attachTo.setImmediate = (func, ...params) => global.setTimeout(() => func(...params), 0));
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}, 0, true);
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}(this);
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